MEDIEVAL REAL TIME STRATEGY Medieval RTS Planning Tools
Opening mills, unit roles, and no injectors.
These tools are planners, not cheats. MEDIEVAL REAL TIME STRATEGY (Medieval RTS / MRTS) by Spling does not need an injector to remember that builders walk from the castle to farms, that windmills print about 11 gold per minute, or that Barracks wait until three or more mills are standing. The pages under this hub are checklists you can glance at between queues. They will not auto-place buildings, steal farms, draw ESP, or print infinite gold. For that temptation and why it is a bad idea, see the scripts hub and script safety.
Start with the opening build order planner if you still lose because your first Barracks ate the gold that should have been a third mill. Use the unit roster planner when you know you need a role (repair, siege, king aura, fishing) but cannot remember which building trains it.
What a planner is for
A live match is noisy. Alliances ping, swordmen leak onto a farm, and a King wanders out of his buff radius. You do not have time to reread a novel. A planner is a short loop:
- Spawn at the castle after you pick a mode.
- Recruit builders (about 10 gold each) and a cheap screen of swordmen if the lane is contested.
- Walk builders onto nearby farms and plant windmills. Upgrade a mill when you can spare about 25 gold.
- Hit three-plus mills before Barracks. Castle income is about 25 money per minute on its own; mills are how you scale.
- Add houses or outposts for extra gold and building room. On water maps, drop a port and fishing boats on the fishing spots.
- Then train army: castle swordmen and archers first, Barracks Knights and bow lines next, siege when you can protect the workshop.
- Keep the King alive. His aura buffs nearby troops. Losing him is how even leads collapse.
- Destroy enemy castles. That is the win condition, not a high mill count by itself.
Ranked unlocks after level 7. Matchmaking buckets are levels 1-5 and 6+. The same opening still applies; the 6+ bucket just punishes skipped mills faster.
Two planners, two jobs
The opening build planner is a timed recipe: two builders and a few swordmen, farm grabs, mill count, when to add a house, when a port is worth it, and the classic mistake of Barracks-before-three-mills. Use it in the first minutes, then put it away.
The unit roster planner is a role sheet. Castle trains Builder, Swordman, Archer, Repairman. Barracks trains Knight, Longbower, Crossbower, Mage, Wizard. Hospital trains Medic. Siege Workshop trains Catapult, Trebuchet, Ballista, War Wagon, and (after Armory research) Balloon. Ports train fishing boats and warships. Costs on the sheet are the ones we can state with confidence; live tooltips beat a wiki when a patch lands. Pair the sheet with the unit tier list if you want a strength ranking rather than a spawn location.
Neither planner replaces Getting Started or a full economy guide. They exist so you can check a number without opening a cheat client.
How to use them in a real match
Keep this hub in a second window or memorize the mill rule. Do not alt-tab during a fight the way people alt-tab into Skins to redeem codes. If you need a sandbox to click every unit once, host a private server with the owner-command game pass and spawn them legally. That is the supported lab. Public matches stay on the honor system: your clicks, your mills, your King.
Alliances share pressure but not brains. If your ally skips mills, you still need yours. If your ally opens Knights, you can lean repair and siege. Talk, then execute the planner instead of mirroring a random rush that dies to a tower.
What these tools are not
They are not overlay hacks. They are not auto-queue macros. They are not a substitute for looking at the map. If a site wraps a planner around a download button, you left the wiki. Come back. Spling’s game has been free to play since 8 September 2022; the players who still win in 6+ and ranked are the ones who hit mill count on time and pick the right unit for the job, which is exactly what the two child pages encode.
When you are done planning, fight: walk the King with the blob, repair what siege hits, and keep shooting the castle until it falls. Then queue again with the same opener, not with a new executor.
Frequently Asked Questions
Quick answers for codes, ranked, windmills, and siege fights.
Are these tools cheats or scripts?
No. They are checklists for openings and unit roles. They do not auto-build, steal farms, or change gold. See the scripts hub if you were looking for injectors - we do not provide those.
Which planner should I open first?
New players should start with the opening build order. Once mills are muscle memory, keep the unit roster nearby for spawn buildings and roles.
Do the planners work in Ranked?
Yes. Ranked unlocks after level 7, and the mill-before-Barracks rule still holds. The 6+ matchmaking bucket just punishes skipped economy faster.
Can I practice the roster without public matches?
Host a private server with the owner-command game pass and spawn units there. That sandbox is legal practice, not a public ranked shortcut.
Where do codes fit with these tools?
Codes give lobby coins, not match gold. Redeem on the Codes Hub, then use these planners for the actual match economy.