Tier List

MEDIEVAL REAL TIME STRATEGY Building ranks for Medieval RTS

Farms, walls, towers, ports, and late shops scored by gold per minute and stall value.

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Building Tier List

This page ranks buildings in MEDIEVAL REAL TIME STRATEGY. Living troops sit on the sibling unit value ranks page. Income timing sits on the farm and gold guide. Numbers mix shop prices with community consensus; we do not invent official HP tables.

You still win by destroying every enemy castle. A pretty wall that never funds a Trebuchet is a delay, not a plan. Spend with the opening gold plan and crack keeps with the siege push walkthrough.

Castle and income

Castle - S, because it is the win object. Community chatter puts Castle income near 25 gold per minute with a light attack. Upgrade to level 2 sits near 130 gold. Do not upgrade on the same breath you skip a mill. The keep trains Builder, Archer, Swordman, Repairman, plus the free King.

Windmill on a farm - S. About 11 gold per minute in community notes when the mill sits on a farm tile. A mill on dirt is vanity. Three mills is the usual floor before Barracks in a quiet lane. If a Swordman rush is coming, skip the third mill and live.

House - A. Population and recovery. Not a damage building.

Builder Hut - S until the cap. Cap is 6 Builders, Armory extra. Without huts you cannot lock farms fast enough to fund Barracks at about 35 gold.

Defense line

Walls - A. Cheap stall for Crossbowers and Catapults. They do not win. Repairmen and King radius keep them honest; see the King radius and army page.

Watchtower - B+ as a tripwire. Community notes sit near 40 HP and 8 damage every 2 seconds. Enough to punish a lazy Swordman walk, not a Knight plus Crossbower push. Place them on the path, not in a decorative ring.

Tower - A as a real gun. Heavier than a Watchtower. Still dies to Trebuchets. Community balloons skip tower lines, so a front-only maze is a gold grave.

Outpost - B. A limited mini-castle. Forward rally, not a second win object. If you lose the real Castle, the Outpost does not save the match.

Water and late shops

Port - A on water, F inland. Unlocks fishing boats, sea towers, attack ships, and battleships. Fishing is extra gold after farms. Do not drop a Port on dirt because the icon looks expensive.

Sea tower - A on water. Tripwire for ships, not a keep.

Spell factory - B, late. Community treats it as a finish shop. If the Castle is already burning, skip it.

Hospital - A because Medic exists. Rank it by whether you run Mage plus War Wagon from the unit value ranks.

Barracks - S as a gate, not as an upgrade target. About 35 gold. Community generally does not upgrade it. Once it stands, spend on Knights, Crossbowers, and siege.

What not to overbuild

Do not ring the map in Watchtowers while the enemy funds Trebuchets. Do not double Barracks before mills unless you already committed to a rush. Do not treat Outpost as a second Castle. Mix a rear gun or a roaming Crossbower pack against balloon skips. Catapults still beat Ballista into clumps in front of your wall.

Spend order: huts and mills, then Swordmen or Barracks, one Watchtower on the path, Knights and Crossbowers, then Trebuchet versus buildings or Catapult versus a blob. Port only if water is real. Hospital for the wagon package. Spell factory last. That order matches the win-condition checklist better than a maxed-base screenshot.

Allies should split mills and siege; the alliance teamwork page covers that split. Ranked after level 7 uses the same buildings. Matchmaking buckets stay 1-5 and 6+. Parent map: tier list hub. Buildings print the army. They are not the army.

FAQ

Frequently Asked Questions

Quick answers for codes, ranked, windmills, and siege fights.

How much does a Windmill actually print?

Community notes put a mill on a farm near 11 gold per minute. Off a farm tile it is a decoration. Castle income sits near 25 gold per minute in the same chatter. See the farm and gold guide for the income stack.

Should I upgrade the Castle or buy Barracks?

Community puts Castle level 2 near 130 gold. Barracks is about 35 gold and is generally not upgraded. In most lanes you want mills and Barracks before a keep upgrade, unless the keep is already under trebuchet fire.

Are Watchtowers worth a ring around the base?

No. Community HP chatter is about 40 with 8 damage every 2 seconds. One or two on the path punish a rush. A full ring loses to Trebuchets and to balloons that skip tower lines.

When do I build a Port?

When the map has water you can actually fish and fight on. Ports unlock fishing boats, sea towers, attack ships, and battleships. Inland, skip it and fund the unit value ranks instead.

Is Outpost a second Castle?

No. It is a limited mini-castle. Useful as a forward train point. The win rule is still destroy every enemy castle, meaning the real keeps. Losing yours ends the match even if an Outpost stands.

Where does Spell factory sit?

Late. Community treats it as a finish shop, not an opener. If farms and Barracks are missing, the factory is a gold leak. Confirm live unlocks on the updates desk rather than from invented patch IDs.